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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
- #include "tsr1.ds"
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- local entity rcam1
- local entity rhawk
- local entity leader
- local entity leadertrain
- local entity sabrefade1
- local entity sabrefade2
- local entity traintriggerb
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- rcam1 = find entity with targetname "rcam1"
- rhawk= find entity with targetname "rhawk"
- leader = find entity with targetname "leader"
- leadertrain = find entity with targetname "leadertrain"
- sabrefade1 = find entity with targetname "sabrefade1"
- sabrefade2 = find entity with targetname "sabrefade2"
- traintriggerb = find entity with targetname "traintriggerb"
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- enable cinematics //
- use entity rcam1 // turns the camera on
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- // animate entity rhawk performing action STD_R_N_PK_N by moving [-320, 0, 0] //new line
- // animate entity rhawk performing action STD_R_N_PK_N by moving [-32, -64, 0] //new line
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- //Going to external camera
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- wait .1 seconds
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- animate entity leader performing action STD_ESABREMOCK_N_A_N holding for 4.0 // skinhead leader laughing as the train takes off
- play sound "cin/tsr1/laugh.adp" for entity leader at volume .9 on channel CHAN_AUTO
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- wait 3 seconds
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- use entity leadertrain // starts the leaders train taking off
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- wait .8 seconds
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- use entity sabrefade1 // starts the fade
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- wait 2 seconds
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- use entity sabrefade2 // fade back
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- use entity rcam1 // shuts the camera off
- disable cinematics
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- animate entity rhawk performing action STD_R_N_PK_N by moving [-320, 0, 0] //new line
- animate entity rhawk performing action STD_R_N_PK_N by moving [-32, -64, 0] //new line
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- use entity traintriggerb // sets the trigger active on top of the train
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- remove entity leader // gets these guys out of the world
- remove entity leadertrain
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